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Vortice.Windows

Game Development & Graphics
github.com/amerkoleci/Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

direct3ddirect3d11direct3d12dotnetdotnetcoregame-developmentgame-enginegamedevgraphicsnetstandardnetstandard20nuget
GitHub stars
1,246
Forks
92
Open issues
6
NuGet downloads
215,765
latest 3.8.3
License
MIT
Language
C
Last push
19 days ago
5 Oct 2026
Created
7 Mar 2019

Vortice.Windows

License: MIT Build status NuGet

Vortice.Windows is a collection of Win32 and UWP libraries with bindings support for DXGI, WIC, DirectWrite, Direct2D, Direct3D9, Direct3D11, Direct3D12, XInput, XAudio2, X3DAudio, DirectInput, DirectStorage, DirectML, UIAnimation and DirectSound.

This library targets .net9.0 and .net10.0 and uses modern C#, see CHANGELOG for list of changes between commits.

If you are looking for high-performance low level bindings, please visit Vortice.Win32

Vortice.D3D12MemoryAllocator provides D3D12MemoryAllocator bindings using Vortice.Direct3D12 resources, with native libraries for Windows x64 and ARM64.

Sponsors

Please consider becoming a SPONSOR to further help development and to allow faster issue triaging and new features to be implemented. NOTE: any feature request would require a sponsor in order to allow faster implementation and allow this project to continue.

There is a collection of samples available Vortice.Windows.Samples

Credits

Library development, contributions and bugfixes by:

  • Amer Koleci
  • Aaron Sun (DirectML)

SharpDX bindings were used for some platforms to understand how mapping works using SharpGenTools.

Build

In order to compile, make sure no spaces are present in the solution path otherwise SharpGen will fail to generate bindings. Also, you need to install Visual Studio 2022 with the following components:

  • Visual C++ Toolset Component
  • Windows 11 SDK (10.0.26100.0)
  • .NET 10 SDK

Projects using Vortice.Windows

Samples